Cookie News
English Português English English French Français German Deutsch Dutch Nederlands Japanese 日本語 Spanish Español

The Problem with Video Game Stories Designed for Distracted Players

Gaming 2 days ago

Many recent RPGs, like Dragon Age: The Veilguard, suffer from ’Netflixiness’—dialogue that spoon-feeds information, leaving no room for interpretation. This trend may stem from executives chasing second-screen viewing habits, despite games demanding active engagement. The result is narratives that feel forced, treating confusion as a failure rather than an opportunity for discovery.

For players who skip cutscenes, heavy-handed storytelling feels intrusive, while engaged players find it patronizing. The assumption that all audiences need constant hand-holding ignores gaming’s diversity—some players crave deep lore, others prioritize mechanics. Games like The Veilguard fail by trying to meet everyone halfway, satisfying neither group.

Good writing trusts players to piece together clues. Mystery and delayed answers can enhance immersion, yet many studios fear losing distracted audiences. The solution isn’t dumbing down stories but embracing gaming’s unique potential for layered, player-driven narratives—before the industry’s chase for mass appeal ruins storytelling altogether.

The Problem with Video Game Stories Designed for Distracted Players





The Struggles Behind No One Lives Forever’s PS2 Port
Best Gaming Deals: Doom, Stellar Blade, and More Discounts
11 Amazing Free Games Now Available on Steam
Fan-Made Ecto-Glow Mod Revamps Ghostbusters Wii Game
Fortnite’s Alien Bug Season Sparks Helldivers Comparisons
Mortal Kombat 1 Hits 6.2 Million Sales Milestone
Bithell Games Lays Off Majority of Staff Amid Funding Challenges
PlayStation Plus August 2025: Spider-Man, Mortal Kombat, and More
Fast & Furious Arcade Edition Revs Up for High-Octane Racing Fun
New Trailers for Trails in the Sky 1st Chapter Remake Revealed