Gratification vs. compensation: longitudinal evidence for the shifting motivations behind adolescent gaming disorder

Frontiers in Psychiatry | New and Recent Articles ·
Mind & Mental Health Switzerland

IntroductionDrawing on the Interaction of Person-Affect-Cognition-Execution (I-PACE) model, this longitudinal study examined the prospective associations between gaming motives and Gaming Disorder (GD) among adolescents. Specifically, we investigated whether gratification-oriented motives (Fantasy, Identity) predict subsequent GD symptoms and whether compensation-oriented motives (Coping, Escape,…

Read original article on Frontiers in Psychiatry | New and Recent Articles →