Gratification vs. compensation: longitudinal evidence for the shifting motivations behind adolescent gaming disorder
IntroductionDrawing on the Interaction of Person-Affect-Cognition-Execution (I-PACE) model, this longitudinal study examined the prospective associations between gaming motives and Gaming Disorder (GD) among adolescents. Specifically, we investigated whether gratification-oriented motives (Fantasy, Identity) predict subsequent GD symptoms and whether compensation-oriented motives (Coping, Escape,…
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